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Showing posts from October, 2015

Xamarin.Forms Walkthrough 1: Getting Started with Xamarin

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In this walkthrough we will be learning the basic concepts of the world of Xamarin and Xamarin.Forms, that is a historical step in the creation of cross-platform mobile applications. Here we will talk about why or how Xamarin’s approach to create a framework differs from some of the other cross-platform frameworks. We’ll also explain the prestigious concepts of  Write Once, Run Everywhere/Anywhere. In the very beginning, there were many manufacturers of mobile devices, who had their own view or vision about the world of mobile technology look like with their operating systems. They began to build their own tools and Software Development Kits (SDKs) to support their technology, that was a little confusing for developers about how to choose the one among the others that can crack the future! If you wanted to target Android, you had to learn Java. If you wanted to target the iOS, you had to learn Objective-C. And if you dared to target the Windows Phone, you had to learn C#.

Face Detection In Xamarin.Android

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First we can create our main layout having a button to take picture using camera and name it as: Main.axml <? xml   version = "1.0"   encoding = "utf-8" ?>    < LinearLayout   xmlns:android = "http://schemas.android.com/apk/res/android"         android:orientation = "vertical"         android:layout_width = "fill_parent"         android:layout_height = "match_parent"         android:padding = "10dip" >         < TextView             android:layout_width = "fill_parent"             android:layout_height = "wrap_content"             android:text = "Click Take a Picture button"             android:gravity = "center_horizontal"             android:layout_weight = "1.0"   />         < Button             android:layout_width = "wrap_content"             android:layout_height = "wrap_content"             an